Playing a game for 40 hours isn?t going to do anyone?s health much good, but it seems for some people it can be fatal.
In July last year a teenager died after playing Diablo III for 40 hours straight at an Internet cafe in Taiwan. He didn?t eat anything, was found slumped over the desk, but managed to get up and walk a few steps before collapsing and dying. Now the same thing has happened again.
A 21-year-old man by the name of Xiao Jun from Guangxi, China, died over the holiday period after playing an unnamed MMO for 40 hours at an Internet cafe. In this case he did take short breaks in order to eat some food and visit the bathroom, but it clearly wasn?t enough of a rest for his body. It also didn?t help that he arrived at the cafe at 2am on Christmas day after completing a shift at a karaoke bar. So he?d already been awake for most of the day before working.
There definitely seems to be a pattern forming for these deaths. They all occur in cafes, involve gaming sessions well over a day in length, and include little or no nourishment for the body of the person who dies. Surely such things could be stopped with a few rules put in place?
In 2011, Vietnam took the extreme measure of banning online gaming between 10pm and 8am each day. China also lets parents monitor and control their children?s gaming habits, but that clearly doesn?t work for young adults. It seems as though the Internet and gaming cafes need to implement rules, for example, why not limit sessions to 12 hours and only allow access to a PC again by a customer after an hour break? Combine that with no more than two 12 hour sessions in a row, and you stop someone getting anywhere near the 40-hour mark.